Of Cake and Disappointments


Portal 2, the sequel to one of the most humourous and fun puzzle games ever made, Portal, released this week. This week Tuesday, a few days before planned launch. This was good news for me; see Portal 2 is the first game I’ve ever cared enough about to bother preordering. Quite a while ago in fact, back in February. And as such I preordered it for my PS3, my PC lacking the necessary gusto required to play modern games.

In any case, the early release ensured that I would get the game before the long weekend, giving me plenty of time to sit around and finish it, leaving next week open to work off my backlog of work. And as it sits I played, thoroughly enjoyed, and finished the game. The single player mode in any case, see Portal 2 comes with a bunch of extra co-op missions for you to play with a friend. And I have such a friend, with a PS3 and sharing the enthusiasm for the new game.


Sony and Valve both had to work a bit here, as Steam games had never previously been available on the PS3. As such, a nice overlay was created with the ability to link your PSN (PlayStation Network) account to your Steam account. The PS3 version of the game even comes with a CD key allowing you to activate the PC version of the game on Steam as well.

So it was with much enthusiasm that I tried to connect to PSN and get this process going. But alas it failed, with some obscure error code. Searches online linked only to router options, proxy settings and port forwarding. And so I sat down, sifting through my router settings, one by one, trying to find the source of my problem. Fortunately I was saved too much effort by a message from mentioned friend, informing me that he too can no longer login to PSN.

The joy of this is that if you can’t login to PSN, you can’t multiplay. The obscure error message has since been replaced by a notice informing us that the servers are down for maintenance. The PSN website and twitter feed inform us that it’s probably going to be down for a few days, and they’re not really sure what’s wrong.

As far as I know, this is the first time that something like this has happened to PSN, and I can’t but wonder if the link with Steam has somehow caused this issue. In the mean time I’ve started following the official PSN twitter feed in anticipation of it’s return. I’m also making headway into my work, ensuring time in the future to enjoy the benefits of Portal 2 co-op.


With reference to the SP game itself though. It was as enjoyable as the first, and with the addition of various new game mechanics made for a truly great experience. Excellent casting, especially of Wheatly (Steve Merchant), and an ending equalling the predecessor’s. The story followed on nicely, with constant references to other games and previous events keeping one listening intently to what was happening.

Update: PSN has been haxxored. The official words are: “An external intrusion on our system has affected our PlayStation Network”. So they’ve shut it off while they conduct an investigation. No estimate as to how long it’s going to be off.

DSTV and flashing lights

EDIT: For some reason I’m getting a lot of hits on this page at the moment, it only addresses one element on one decoder. If you have any other hassles with your decoder check out this link.

I went home this evening for a family get together and walking into the TV room I noticed an annoying flashing orange light on our Multichoice DSTV decoder. Although others had noticed it, no one knew anything about it. While browsing through some channels my sister pointed out a small “letter” icon which had popped up in the one corner of the screen. Going to the menu and opening the “Mail Messages” option gives one a brief notice about new terms and conditions relating to Multichoice. It also stopped the flashing light.

Mentioning this to my Dad, he told me my Gran had been complaining about the light too, quick phonecall to her and problem solved, along with a set of instructions she was to pass on to her friends.

Now I like the way that Multichoice have integrated this feature into the system, it’s just a pity that I doubt anyone actually knows about it. I’m also very curious to know how many phone calls the service centre got about this flashing light that just started randomly last week.

So for anyone wanting to get rid of the flashing orange light:
Turn on your TV and Multichoice Decoder. Take your remote and push the bottom left “Menu” button. A menu should come up on your screen, scroll down to the “Mail Messages” option (if I recall it was option 4) using the cursor/arrow buttons, and use the select button to go into the Mail Messages. It should display a message with regards to the new terms and conditions. Once read, the light should stop flashing and you can press the white “Exit” button once or twice to resume your viewing.

Minecraft Peculiarities

I haven’t played minecraft since November, but was lus to play the other day so downloaded the latest version: Beta 1.3_01. I ran the program, loaded one of my maps and was met with an unplayable environment. Severe lag being the main cause, and when movement did occur it resulted in unstoppable spinning movements. I tried playing the in browser version, but for some reason it won’t let me out of the menu and into the game, it appeared to not register my mouse clicks.

First thing I did was update my Java to the latest version, this appeared to have no noticeable effect.

Next was my graphics driver which at least appeared to solve the lag issue, but the mouse would start my man spinning at the gentlest nudge. Searching for such issues mainly resulted in issues with Java and the in browser version. Finally found a reddit post mentioning Synergy (which I run). Turning off Synergy fixed the issue so my Minecraft is once again playable, although it does hamper my multi-tasking abilities with Synergy closed.